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Kukri knives

I made this project to practice more my skills using 3ds Max for modeling hardsurface props following Tim Bergholz, ChamferZone tutorials and taking it further to texturing in Substance Painter. I made 11 variations following Tim's tutorial to hone my PBR texturing skills while learning how to achieve different looks and getting more used to how Substance works.

Damascus steel, Forged and Gold embroidery versions

Damascus steel, Forged and Gold embroidery versions

Cute, Sci-fi and Fantasy/ Magical versions

Cute, Sci-fi and Fantasy/ Magical versions

Red skulls, Fade and Rambo inspired versions

Red skulls, Fade and Rambo inspired versions

Original version and Digital camouflage

Original version and Digital camouflage

Low-poly after baking high-poly detail to it and wireframe

Low-poly after baking high-poly detail to it and wireframe

Texture maps, the Forged and Magical/ Fantasy versions are the only ones with emissive channels

Texture maps, the Forged and Magical/ Fantasy versions are the only ones with emissive channels